ORIDZIN
Take command of Shadow Protocol in “ORIDZIN” – a tactical stealth game where brains beat bullets every time. Run a three-operative squad through high-security facilities, swap between specialists on the fly, and use Oridzin-powered tech to slip past enemies without a trace. Corporate espionage, underground conspiracies, and a mole inside your own team. Figure out who to trust while the clock runs down. #TacticalStealth #SquadGame #SciFiGaming #StealthAction #StrategyGame
Description
ORIDZIN:
Year 2847. Something called the Oridzin Core has punched its way up from deep underground – an energy source powerful enough to either fix everything or wreck civilization entirely. You’re running Shadow Protocol, a squad that handles problems nobody else can touch. Corporations want the Core. Rogue factions want it. Your job is making sure none of them get it.
Your crew
Three operatives, and you’ll swap between them constantly depending on what’s in front of you.
Cipher handles recon. Marks patrol routes, spots threats before they spot you. Nexus is your hacker – security systems, digital infrastructure, anything with a circuit board is his playground. Aegis keeps everyone alive when things go sideways, running defense and buffs for the squad.
The game doesn’t reward you for picking a favorite and sticking with them. Missions fall apart fast if you’re not reading the situation and switching to whoever fits.
The Oridzin tech
The Core’s energy powers your gear. Pulse Scanner lets you see through walls – hidden rooms, enemy positions, the works. Energy Shield throws up temporary cover when you’re exposed. Stun Field knocks out security and drops guards without killing them. Phase Dash moves you through danger zones at speeds that shouldn’t be possible.

None of it’s unlimited. You’ll burn through energy fast if you’re careless, and then you’re stuck waiting for recharge while a patrol rounds the corner.
How stealth actually works here
Forget body counts. The game tracks how invisible you stayed. Cameras need disabling. Patrol routes need studying and exploiting. Security terminals open up new options if Nexus can crack them. Environmental stuff – alarms, doors, lighting – can be manipulated to pull guards away from where you need to be.

Missions grade you on ghosting through without anyone knowing Shadow Protocol was ever there.
The environments
Desert compounds bake you if you’re exposed too long. Mountain facilities have visibility problems and treacherous terrain. Jungle stations are dense, hard to navigate, easy to get lost in. Underground networks stretch for miles with limited sightlines and lots of chokepoints.
Each location isn’t just scenery. The environment actively creates problems you’ll need to work around – or use to your advantage.
What you’re playing
Campaign runs 25+ missions following the conspiracy around the Oridzin Core. Training Grounds let you practice movement, puzzle-solving, and timed runs. Co-op supports 2-4 players on specialized missions built for teamwork. Daily Recon drops fresh challenges every 24 hours with rewards attached.

Progression
Better Oridzin gear, squad ability upgrades, drone deployment options, tactical customization. Badges for bragging rights. Leaderboards if you care about rankings.

The story underneath
There’s a mole. Someone inside Shadow Protocol is feeding information to the wrong people. The deeper you dig into the Oridzin mystery, the clearer it becomes that the threat isn’t just external. Corporate enemies are one thing. Betrayal from inside your own unit is another problem entirely.

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