Analog Stick Travel

Stick Range Test — Full Edge-to-Edge Travel

Push your stick to every edge and corner and watch each one light up. This stick range test verifies the full physical travel of both analog sticks — confirming each one reaches 100% in every direction.

A stick that can't reach its outer limit costs you in-game: capped sprint speed, a steering wheel that won't fully turn, a camera that won't pan all the way. The tool below maps eight edge targets around the field — push the stick out to clear each one and check your stick reaches all corners. Everything runs in your browser through the standard Gamepad API — no download, no signup, nothing leaves your device.

Waiting for controller…

Press a button to begin

Connect via USB or pair over Bluetooth, then press any button so the browser detects your pad.

Why Range Matters

When a stick can't reach the edge

Limited travel is a quieter fault than drift — there's no unwanted movement, just movement that never arrives. An analog stick travel distance test makes that missing range visible.

What reduced range costs you

A stick that tops out at 80% feels fine for casual play but quietly caps your ceiling. Here's where a failed stick 100% range test shows up.

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Capped movement speed

Many games tie walk-to-sprint to how far the stick is pushed. Short travel means you never hit full speed.

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Limited turn rate

In shooters, max camera turn speed sits at the stick's edge. Lose the edge and you lose your fastest turn.

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Incomplete steering lock

Racing games map full lock to full deflection. A stick that won't reach the corner won't reach full lock either.

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Weak diagonals

Range often fails first at the corners, so diagonal movement is cut short before the cardinal directions are.

Why range gets lost

Reduced travel comes from a handful of specific causes — each one shows a slightly different pattern on a gamepad stick boundary test.

01

Worn potentiometer travel

The resistive track no longer reads the stick's outer positions accurately, so the reported value tops out below 100% even at full physical tilt.

02

Physical obstruction

Dust, debris, or a worn thumbstick cap can physically stop the stick short of its housing edge — the joystick maximum deflection checker reads low as a result.

03

An aggressive outer dead zone

Some of what looks like lost range is software — an outer dead zone set so wide it clips the reading before the stick reaches its true edge.

04

Housing or gate wear

A worn stick gate can let the stick slip past true centre alignment, making one side of the range fall consistently shorter than the other.

Reading your range result

Two numbers tell the story: how many of the 8 edges you reached, and your peak reach percentage.

Healthy range

All 8 edges lit, peak reach at or near 100%. The stick travels its full range in every direction — nothing to fix.

Partial range

Some edges won't light, or peak reach stalls around 85–95%. Often debris or an outer dead zone — clean and re-test before worrying.

Restricted range

Peak reach well under 90%, several edges unreachable. The stick has a genuine travel fault and likely needs servicing.

If the corners fail but the cardinals pass, that's the classic early sign — diagonal travel almost always degrades first on an analog stick corner reach test.

Quick Guide

Running the stick range test

One full sweep of the stick clears all eight edges in well under a minute.

  1. 1

    Connect and pick a stick

    Link your pad, then choose the left or right stick to test.

  2. 2

    Push fully to each edge

    Press the stick all the way out — light, partial pressure won't clear a target.

  3. 3

    Sweep all eight points

    Roll the stick around the rim so every cardinal and diagonal target lights.

  4. 4

    Check peak reach

    Confirm all 8 edges lit and peak reach sits at or near 100%.

Before you blame the hardware

A surprising amount of "lost range" is debris. Run this checklist before assuming a fault.

Air around the collar

A short burst of compressed air clears grit from the stick base.

Work the full range

Several slow full rotations can free a stick that's stiff at the edge.

Check the thumbstick cap

A loose or worn cap can catch on the housing and block full travel.

Lower any outer dead zone

An aggressive outer dead zone clips the reading — test with it reduced.

If the range is genuinely short

When cleaning doesn't restore full travel, work through these from least to most involved.

01

Re-test on another device

Rule out a software dead zone by testing the same pad on a different machine or browser first.

02

Recalibrate the controller

Some pads have a built-in calibration routine that re-learns the stick's true outer limits.

03

Replace the thumbstick cap

A fresh cap is cheap and fixes range loss caused purely by a worn or catching cap.

04

Replace the stick module

Worn potentiometer travel doesn't recover — the module, or the controller, needs replacing.

FAQ

Frequently asked questions

A healthy stick reaches at or very near 100% with all 8 edges lit. Peak reach stalling below about 90% points to a genuine travel problem.
Diagonal travel almost always degrades first. Corners need the stick at its furthest point, so a small loss of range shows there before it affects up, down, left, or right.
Yes. An aggressive outer dead zone clips the reading before the stick reaches its true edge. Test with the outer dead zone reduced to rule that out first.
Yes. The sticks wear independently, so use the picker to run each one and compare — one may have full range while the other falls short.
They're different problems. Drift adds input you didn't make; short range removes input you did. Both affect gameplay, and both are worth catching early.
No. The test runs entirely in your browser. Your edge progress and reach readings stay on your device and are never sent anywhere.